3D modeler focused on Minecraft, passionate about design and creating new assets.

I consider myself a highly involved, perfectionist, and open-minded person who is always looking to learn, improve my work, and find new ways to turn my ideas into high-quality final results.

8-9 Months of experience
+50 Finished commissions
100% Creativity & Originality
Divine Sovereign Armor 3D render by Meluch

I turn ideas into custom models for add-ons in playable systems.

I'm a relatively new artist specializing in creating visual content for Minecraft, with experience in 3D modeling, texturing, and stylized design. I work diligently on every project to ensure polished and functional results within the game. I'm always looking to improve my skills and explore new techniques.

How I Work

01

Blockbench Modeling

I create 3D models and 2D artwork in Blockbench, compatible with Java and Bedrock, according to each client's needs.

02

Workflow

I'm not used to working under pressure, but I adapt to projects of any size.

03

Minimalist Design

I design 16x16 textures, seeking the best optimization for the final design.

04

Teamwork

I'm good at helping others: I like to assist in decision-making regarding designs and available elements.

Showcase

How I usually build an add-on

Design

I define the concept, references, and visual direction the piece is going to follow.

Modeling

I build the 3D model in Blockbench, shaping the piece to fit the vanilla Minecraft style.

Texturing

I texture and polish the final result, refining details until it's ready for the game.

Let's build something for Minecraft.

I'm open to addon development, collaborations, project updates, and custom gameplay systems.