About Me
I turn ideas into custom models for add-ons in playable systems.
I'm a relatively new artist specializing in creating visual content for Minecraft, with experience in 3D modeling, texturing, and stylized design. I work diligently on every project to ensure polished and functional results within the game. I'm always looking to improve my skills and explore new techniques.
Skills
How I Work
Blockbench Modeling
I create 3D models and 2D artwork in Blockbench, compatible with Java and Bedrock, according to each client's needs.
Workflow
I'm not used to working under pressure, but I adapt to projects of any size.
Minimalist Design
I design 16x16 textures, seeking the best optimization for the final design.
Teamwork
I'm good at helping others: I like to assist in decision-making regarding designs and available elements.
Visual Work
Showcase
Workflow
How I usually build an add-on
Design
I define the concept, references, and visual direction the piece is going to follow.
Modeling
I build the 3D model in Blockbench, shaping the piece to fit the vanilla Minecraft style.
Texturing
I texture and polish the final result, refining details until it's ready for the game.
Contact
Let's build something for Minecraft.
I'm open to addon development, collaborations, project updates, and custom gameplay systems.